Read my thoughts on the blockchain and cryptocurrency industries on my Medium page, the Sandor Report
Looking for my public GPG key? It's here!
WHAT I'm good at
Insights-driven marketing strategy for brands and startups
Content marketing strategy, creative consultancy
Product and business strategy for early stage companies
What makes me excited
The media and publishing industry
Virtual and augmented reality
The gaming industry
The blockchain / fintech industry
What makes me stand out
I've been living and working in six different countries, I have an excellent understanding of the US, EU and Asian markets.
Fluency in code
I don't need a dictionary to talk to developers. I code in my free time (tinkering with blockchains in Golang most recently).
I have an eye for good design and UX, and I never settle for anything less than perfection.
UI / UX design patterns in virtual reality
UX experts used to design forms, websites and smartphone applications. Now they need to re-learn the trade to design interfaces and interactions in virtual reality.
Buttons in virtual reality - a UI/UX design approach
Buttons are everywhere. Users don't have to think for a second how to use them; it's something UI and UX designers have already figured out. In virtual reality, it's back to the starting point.
Why VR won't take over the world (and why AR will)
VR gets way too much attention in today's tech discussions. VR won't take over the world in the foreseeable future in the sense the Internet or smartphones did. Augmented reality, on the other hand, has every chance to become the defining technology of the next decade.
A UX designer's guide to combat VR sickness
As a UX / world designer, you have little control over the technical features, and they are getting better by the day anyway; but you can, and you should combat VR sickness with good design.
The reality-virtuality continuum, and how augmented reality and virtual reality are different
There's quite a bit of confusion about the terminology, and sometimes you still hear people referring to the Google Glass as VR, or the Oculus Rift as AR. It's a bit like calling GMail a social network. You might argue it's not completely wrong, but definitely not right. Let's set this straight!